Just an update to show high detail snake in its current state. Following feedback from my idea pitch I have decided to scrap the horror theme and instead I will focus on trying to create a nice, realistic animation of a new snake species. I intend to give the snake a camouflage ability so a lot of tests will be carried out to determine how possible this would be and how effectively it can be done.
I have refined the shape of the head to be more defined and look more like that of a horned viper. As the horror elements have been removed from my idea, the mouth will no longer need to be wide open and visible to the camera. I have made adjustments to the model so the mouth is closed, which has helped as before I had no way of seeing how well the bottom of the mouth lined up with the top.
There is still a little high frequency detail to be added and refined onto the head, and I intend to place a repeating scale pattern along the entire length of the body.
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