After unwrapping the snake model, I used render to texture to project the High Poly detail onto a normal map and also created an ambient occlusion map to add subtle depth to the diffuse texture when it has been created.
This is the low poly geometry with the normal map applied.
There are slight problems where the maps haven't baked properly however these will be painted out and less visible once the diffuse texture is applied.
This is the normal map generated through the render to texture process:
This is the ambient occlusion map created through the projection process, this will be used as a guide to paint the diffuse texture in photoshop.
With the ambient occlusion map applied, the model appears to have a little more depth in the face.
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